Tuesday, June 17, 2008

Ninja HUD version 1.5 released! Here's the changes:

Eyana's Ninja HUD version 1.5
===================
Released: 17 June 2008

Particles:
* By request, a blood particle toggle has been added to projectile options.
* Particle textures should remain preloaded and hopefully prevent the annoying gray blocks of particles that the SL Client will show before the texture rezzes. In high lag situations this may still occur.

Grappling hook tweaked to finally make up for changes applied by the Havok4 release:
* Long distance grapples should now work smoothly again.
* The speed to get to the grappling target has been slightly increased.
* Logging out, crashing, or changing regions while grappling will no longer cause spastic grappling hook behavior.

Smoke bomb escape / Teleport to camera position:
* Long distance movement should now work smoothly again.
* The speed to reach the target has been increased.
* The old platforms that were rezzed after movement have been replaced by sky walking. Using this gadget will automatically turn on sky walking after the movement has completed.

Projectiles:
* Kunai, shuriken, and grappling hooks should now be less "bouncy" after colliding with something. However, if the projectile speed is on Fast or Very Fast this might occur.

Thursday, May 1, 2008

Busy!

I'm posting here to mention that I will be very busy packing and moving and then unpacking now through this weekend and possibly without internet access.

If you are trying to get in touch with me then please send me a notecard in Second Life, or send an IM. I will respond as soon as I can.

Friday, April 11, 2008

Ideas for a Real Shop Name

It's time I come up with a good name for my shop. When I first opened I called the shop "Eyana's" as a temporary solution to being unable to think of a catchy name. At the very least I'd like to come up with a shop logo, but I can't think of anything there either. Anyone out there with suggestions?

Thursday, April 10, 2008

Double tap to initiate running

LL is trying to push for a double tap on the forward key to start running. This conflicts with many, many products across the grid and makes adjusting your avatar's position slightly difficult since a double tap might send you running instead of taking that half-step you wanted to take. Vote on this issue to attempt to keep LL from implementing this change.

Tuesday, April 8, 2008

Havok 4 Jump Differences

There is a considerable difference in jumping in Havok 4 compared to Havok 1. If you have noticed this and would like it changed please vote for this Jira issue. Apparently there is a loss of 1 to 1.5 meters. I found a link to this issue at Daikon Forge.

A comparison can be made on the beta grid where there are still some Havok 1 regions available.

On a related note, I will probably be making a free version of the jump assist gadget to help compensate for the difference for those who enjoy jumping.

Saturday, April 5, 2008

Eyana's Ninja HUD version 1.4

I have an update for the Ninja HUD available (finally!). Included in this update are some bug fixes, a new layout and icon style for the HUD to make it more intuitive and take up less screen space, and also a Sky Walking gadget was added.

Unfortunately I cannot get in-world to finish testing the update server and update all my single prim vendors because LL has disabled logins:

"Resident logins have been disabled until our toplevel routing issues have been resolved.

We deeply regret the inconvenience, and we’ll keep you posted."

I'll update this post with a list of bug fixes as soon as I can get in-world and access my notes.

Tuesday, March 18, 2008

Chain Lightning Staff Released


The staff is finally released. I had a couple of minor issues to fix with it so instead of releasing at version 1.0 it is released at version 1.01.

Check out the SLExchange page for it or go to my shop in-world.

This staff has a chain lightning attack that can target up to 16 targets at once. The targets can be switched from People to Objects (scripted objects only). There is also a lightning shield that damages those who touch it.

Aside from the attacks, the staff has a left- and right-handed standing pose built-in, custom color options, and some color presets.