Tuesday, June 17, 2008

Eyana's Ninja Hud version 1.6 >.>

Ninja Hud 1.6 is now released after having several reports of some weirdness in one of the scripts, basically caused by a typo.
Ninja HUD version 1.5 released! Here's the changes:

Eyana's Ninja HUD version 1.5
===================
Released: 17 June 2008

Particles:
* By request, a blood particle toggle has been added to projectile options.
* Particle textures should remain preloaded and hopefully prevent the annoying gray blocks of particles that the SL Client will show before the texture rezzes. In high lag situations this may still occur.

Grappling hook tweaked to finally make up for changes applied by the Havok4 release:
* Long distance grapples should now work smoothly again.
* The speed to get to the grappling target has been slightly increased.
* Logging out, crashing, or changing regions while grappling will no longer cause spastic grappling hook behavior.

Smoke bomb escape / Teleport to camera position:
* Long distance movement should now work smoothly again.
* The speed to reach the target has been increased.
* The old platforms that were rezzed after movement have been replaced by sky walking. Using this gadget will automatically turn on sky walking after the movement has completed.

Projectiles:
* Kunai, shuriken, and grappling hooks should now be less "bouncy" after colliding with something. However, if the projectile speed is on Fast or Very Fast this might occur.