Tuesday, July 24, 2007

Dealing with Alpha Textures in SL

Felidae and I worked on a Shinto shrine together recently, and during that time I came across the problem Second Life has with showing a prim with an alpha texture on it in front of another prim with an alpha texture on it. After some searching around and testing and scratching of heads we figured out that if the textures on the object in front of the background object is 1024x1024 it does not disappear as easily. The same placement and same exact camera angle with a 512x512 texture made it disappear entirely.

I really had a good time work on this project. It is very satisfying when working with someone else and all the pieces fit together perfectly.

We do plan on offering the shrine as a free item sometime soon, but currently we don't quite have it packaged for that.

UPDATE: Here is a SLURL to the shrine.




Sunday, July 22, 2007

from the hip blog

I'm glad to see people enjoying the grappling hook! Thank you for the blog mentioning, Elusyve!

If you haven't seen Elusyve's blog go ahead and check it out!

Friday, July 20, 2007

Eyana's Ninja HUD Released

The ninja hud is finally finished and for sale.



Click this link to view the SLExchange listing.



Here's a brief list of things it has:

  • Jump assist (variable assist levels)
  • Landing cloud
  • Teleport poofer (cloud of smoke)
  • Smoke bomb escape (teleports to camera position)
  • Smoke bomb poof
  • Kunai
  • Shuriken
  • Caltrops
  • Foot trap
  • Water walking
  • Free updates!


Eyana's Quick Shading Tutorial

Below is a quick tutorial on a method of shading. I did this somewhat in haste so things aren't exactly the way I would leave it in the end, but the method shows through hopefully.

There is no text describing the images, but I tried to take snaps of the important steps with the menus open so it could be seen. I will update this thread at some point and make it more tutorial-ish.