Sunday, December 7, 2008

Ninja HUD 2.0 released


Here is a list of changes in the new version:

* Total running scripts down to 5 from 27 or something crazy like that.
* New button texture theme is easier on the eyes than the previous themes.
* Scripts compiled and running in Mono.
* New distraction objects added to the Escape gadget.
* Sky walking cloud total particle count reduced with the same overall visual effect.
* Shuriken and kunai can now be used at the same time or independently.
* Foot trap now rezzes at the user's feet instead of behind them.
* Caltrops rewritten to slow down any who enter with pushes instead of objects (that were not working in 1.6).
* Sounds added to menu.
* Limitation on how many caltrops that could be active has been removed.
* New option to switch between three menu sizes.
* New gadget "Disappear" added.
* New option to enable/disable automatic Skywalking after using the Escape gadget.
* Entire HUD can now collapse to keep HUD space uncluttered if preferred.

Monday, November 17, 2008

Gold and Diamond Jewelry Set


I was looking to buy some new jewelry a few weeks ago since my jewelry options are pretty sparse. There are certainly some nice jewelry sets available, but most of them are far more expensive that I would readily pay for something I may or may not wear often at all.

Tonight I finally made a poster and placed a couple of my jewelry set vendors in-world. The jewelry is also available on XStreetSL. All the jewelry is mod/copy and not transferrable. I also made some little jewelry boxes that open and close so the jewelry can be put on display.

The earrings, nose ring, two chokers, and jewelry display boxes are all in the same package for L$200.

Saturday, July 12, 2008

Galaxy Generator Released


The galaxy generator is released. There are quite a number of things I would like to add to it eventually, but I suppose I'm happy with the basic setup for now.



SLExchange
OnRez

On a side note, I've turned off comment moderation but turned on the word completion box to prevent spamming.

Sunday, July 6, 2008

Galaxy Generator Example Movie

I recorded and edited a little bit of the galaxies in motion. I'm wondering if "Galaxy Generator" is a poor name since some of the effects look less like galaxies and more like glowing clouds. Then again I suppose that sort could count as an elliptical galaxy. Perhaps sometime I'll be able to update the generator to generate specific types of galaxies.

Anyway, here's an embedded version of the example movie, and links to alternate sites follow:



Video links (in case the embedded doesn't show or play):

YouTube
Blip.tv
Vimeo
Flickr

Friday, July 4, 2008

Galaxy Generator Coming Soon

I've made a galaxy generator that cycles through about 40 presets or generates galaxies at random. I have the poster finished, but I don't have the instructions written, so it won't be available until tomorrow.

I think they look much better in motion than they do as still images, but here's a few snapshots of some presets and randomly generated galaxy effects:


Galaxy Generator Galaxy

Galaxy Generator Galaxy

Galaxy Generator Galaxy

Galaxy Generator Galaxy

Tuesday, June 17, 2008

Eyana's Ninja Hud version 1.6 >.>

Ninja Hud 1.6 is now released after having several reports of some weirdness in one of the scripts, basically caused by a typo.
Ninja HUD version 1.5 released! Here's the changes:

Eyana's Ninja HUD version 1.5
===================
Released: 17 June 2008

Particles:
* By request, a blood particle toggle has been added to projectile options.
* Particle textures should remain preloaded and hopefully prevent the annoying gray blocks of particles that the SL Client will show before the texture rezzes. In high lag situations this may still occur.

Grappling hook tweaked to finally make up for changes applied by the Havok4 release:
* Long distance grapples should now work smoothly again.
* The speed to get to the grappling target has been slightly increased.
* Logging out, crashing, or changing regions while grappling will no longer cause spastic grappling hook behavior.

Smoke bomb escape / Teleport to camera position:
* Long distance movement should now work smoothly again.
* The speed to reach the target has been increased.
* The old platforms that were rezzed after movement have been replaced by sky walking. Using this gadget will automatically turn on sky walking after the movement has completed.

Projectiles:
* Kunai, shuriken, and grappling hooks should now be less "bouncy" after colliding with something. However, if the projectile speed is on Fast or Very Fast this might occur.