Tuesday, July 24, 2007

Dealing with Alpha Textures in SL

Felidae and I worked on a Shinto shrine together recently, and during that time I came across the problem Second Life has with showing a prim with an alpha texture on it in front of another prim with an alpha texture on it. After some searching around and testing and scratching of heads we figured out that if the textures on the object in front of the background object is 1024x1024 it does not disappear as easily. The same placement and same exact camera angle with a 512x512 texture made it disappear entirely.

I really had a good time work on this project. It is very satisfying when working with someone else and all the pieces fit together perfectly.

We do plan on offering the shrine as a free item sometime soon, but currently we don't quite have it packaged for that.

UPDATE: Here is a SLURL to the shrine.




2 comments:

Anonymous said...

Looks pretty well-done from the pics, you have one in-world we can come ogle at?

The Yohkoh Legacy said...

Here is a SLURL to the location, and I'll add it to the main post:

http://slurl.com/secondlife/Mew/190/116/22