Saturday, September 29, 2007

Havok4 Beta Grid

After reading a post on the Second Life Blog about the upcoming physics update I decided to go check it out on the Beta Grid. I don't know much about the technicalities about what they are changing but it was mainly this blurb that made me curious:

"Some slight dynamic changes - avatar movements have changed slightly"

Firstly, the spacebar does not work quite like it did before. Previously, you could achieve a bit of a slide across the ground by using the spacebar or in the air. This—although technically a bug—has been used but quite a number of people as part of their fighting style for C:SI and other similar combat systems. The debate over whether or not it is an acceptable action should come to a grinding halt when the Havok4 physics stuff is on the main grid. Spacebar works only to stop the avatar's momentum. It will not give any sort of speed increase whatsoever.

Sliding along the ground does not appear to happen anymore. This was always an annoyance: tripping over a prim and going sliding across half a sim was just annoying. I have not tested this to my satisfaction yet, but a number of perfectly level floors with a prim added that would have normally caused a slide has yet to cause any sort of sliding.

This is good and bad. I'll just have to rewrite a couple of scripts (probably minor changes) to make them work as intended since they were designed with the sliding problem in mind.

There also appears to be a new llMoveToTarget bug introduced. If the avatar is standing still then a llMoveToTarget simply will not work until the avatar starts moving. I need to do more testing for this, but I think applying a small push will help.

Anyway, I'll post more if I figure anything out.

Havok4 Beta Grid

After reading a post on the Second Life Blog about the upcoming physics update I decided to go check it out on the Beta Grid. I don't know much about the technicalities about what they are changing,

Monday, September 24, 2007

Ice Cave

I just uploaded some snapshots of the ice cave I've been working on as a sculptie learning project. Here is a link. The sun is set to midnight and I have the RenderGlow option in Debug settings enabled.

Let me know what you think!

Sculpties

I still have several projects up in the air, but mostly they have been pushed aside for the moment while I try to learn some more about making and texturing sculpties. When I get home today I think I am going to try to make a mannequin sculptie. Last night I figured out lighting and shadows to an extent. I would post a snapshot but I'm at work and cannot get on Second Life to get any. Besides, the snapshot would be rather boring anyway.

Monday, September 3, 2007

Couple of Links added

I just added a couple of links under the Tutorial section on the left side of the page. The basic script examples page has several scripts that were written with the intention of teaching some basics about scripting in Second Life. The double tap detection script is an example of how a script can detect a double tap on the keyboard (useful for dash/dodge type things). I'm sure there are ways in which it can be more efficient or accurate, so it might get updated from time to time.